Barney Nuttall, Author at Little White Lies https://lwlies.com The world’s most beautiful film magazine, bringing you all the latest reviews, news and interviews about blockbusters, independent cinema and beyond. Thu, 05 Dec 2024 15:31:34 +0000 en-US hourly 1 https://wordpress.org/?v=6.7 Remembering Every Night review – cinema as poetry https://lwlies.com/reviews/remembering-every-night/ Thu, 05 Dec 2024 15:31:34 +0000 https://lwlies.com/?post_type=review&p=37138 Yui Kiyohara’s wistful, meditative new film follows three women’s lives as they intersect in the quiet outskirts of Tokyo.

The post Remembering Every Night review – cinema as poetry appeared first on Little White Lies.

]]>

Resonant of Japanese auteur Yasujirô Ozu’s transcendent filmmaking, Yui Kiyohara’s fourth film Remembering Every Night is a drifting ode to the unsung joys of everyday life. It’s as minimal as a drama can get, softening the highs and lows of narrative into a meditation on memory, purpose and recreation. Don’t be put off by its ambling form, for its function effectively probes political topics behind a gauze of cinematic serenity.

The gentle drama begins with a middle-aged woman (Kumi Hyôdô) in a job centre. Noticing how lovely a day it is, she chooses to visit her friend instead of worrying about her unemployment, crossing paths with a gas metre technician (Minami Ohba) who holds a bag of mandarins. A few streets over, student Natsu (Ai Mikami) chooses to street dance instead of studying. Over the course of a day, these three women meander through weed-stricken urban developments in pursuit of bitesize pleasures.

This is cinema as poetry, willing to wander into disembodied locations hosting random characters in service to a contemplative ambiance rather than a strict narrative. Bolstered by charmingly awkward dialogue, gorgeous composition, and a jingly score from band Jon no Son, comparable to that found in video game ‘Animal Crossing’, Remembering Every Night plays out like a walk on a nice day.

The idiom “stop and smell the roses” is at the heart of this film. It’s a tired phrase, but this film relays it tenderly enough to polish any weathering. Every chance encounter, from ungrateful children to a confused old man, is cherished and made delightful to watch. Viewing pleasure isn’t the sole purpose of the film however, as it poses questions about the prioritisation of labour over leisure in industrious, conservative Japanese work culture.

Clearly a political function motivates the rambling form, one which highlights the corrosive effects of professional anxieties on pleasure and play. Resonances of Richard Linklater’s anti-aspiration stoner comedy Slacker and Takeshi Kitano’s yakuza thriller turned beach comedy Sonatine strengthen Remembering Every Night’s political interventions, turning the women’s performances of aimless pleasure into acts of defiance.

Significant too is the spotlight on the women in relation to the liminal, mid-week city around them. Ignorant to the shining peaks of skyscrapers, Kiyohara stages her women in the suburbs, domain of housewives and mostly absent of men. Gendered labour divisions manifest in the film’s geography, enriching the stunning visuals with melancholy. Yet it is joy that drives the reverie, found in pockets across the three women’s day and, judging by the film’s gentle demeanour, in the following weeks too.

Little White Lies is committed to championing great movies and the talented people who make them.

By becoming a member you can support our independent journalism and receive exclusive essays, prints, film recommendations and more.






ANTICIPATION.
This could be painfully slow moving. 3

ENJOYMENT.
Beautiful and interesting; not just a pretty face! 4

IN RETROSPECT.
They say there’s nothing like a walk to clear the mind and this film proves it. 4




Directed by
Yui Kiyohara

Starring
Kumi Hyôdô, Manami Ohba, Ai Mikami

The post Remembering Every Night review – cinema as poetry appeared first on Little White Lies.

]]>
Film
The Contestant review – discomforting and totally immersive https://lwlies.com/reviews/the-contestant/ Thu, 28 Nov 2024 15:02:58 +0000 https://lwlies.com/?post_type=review&p=37109 Clair Titley's doc tells the outrageous story of a Japanese man who was left naked and trapped in a room for over a year, unwittingly becoming a reality TV star.

The post The Contestant review – discomforting and totally immersive appeared first on Little White Lies.

]]>

Reality television is supposed to be a guilt-free excursion to the bottom of the barrel. It’s always easy to return to clips of Matt Hancock gobbling camel penis or anything featuring Gemma Collins, at the behest of my ever-expanding film watchlist. However, reality television has dark origins, beginning with a naked Japanese man called Nasubi. This documentary tells the story of his humiliation, starvation, and subsequent ascension to stardom after appearing on the fledgling 1990s reality television show Denpa Shonen. This is not guilt-free viewing, closer instead to a doomscrolling spiral into despondence.

Masterminded by producer Toshio Tsuchiya, the self-identifying Darth Vader of the Japanese television industry, Denpa Shonen saw aspiring entertainer Tomoaki Hamatsu – nicknamed Nasubi or “eggplant” – blindfolded, taken to a bare room, stripped naked, and left alone with a rack of magazines and a camera. This is the challenge “A Life in Prizes”, where Nasubi must survive on prizes won in magazine and radio competitions. Winnings vary from sacks of rice to dog food, with the ultimate goal of accruing one million yens worth of prizes to escape. As if the scenario couldn’t get any more dystopian, Nasubi is unaware that footage of his plight is broadcast weekly and livestreamed, turning him into a national laughingstock.

The documentary rarely deviates from the original Denpa Shonen footage, following Nasubi’s declining mental state closely as he stalks the compact room in the buff (an eggplant emoji censors his genitals, possibly the origins of the double entendre). There is little creative intervention from director Clair Titley, mostly manifest in English re-dubs of the original Japanese voiceovers, making for a discomforting viewing experience which is both totally immersive but narrow.

It is irritating further when the talking heads with the main players, alternating with footage from the original broadcasts, use a light touch on a heavy subject. Questions about Nasubi’s financial compensation and legal ramifications for Tsuchiya aren’t addressed and all parties seem weirdly blasé about the near torture they either experienced or orchestrated. Soon, a jarring dissonance between the interviews and harrowing broadcast footage begins to itch, dilating as Nasubi’s horrors worsen.

Goal posts are moved, and crushing revelations make way for an overriding sense of hopelessness. Any wider commentary on reality television or stardom, not that much is attempted, is subsumed by the brutality of Asubi’s nightmare, leaving the viewer to shoulder his burden with no sign of reprieve. There is value in staring into the void, but some suggestions for patching it up would be appreciated.

An uplifting epilogue does swoop in for some relief, but it feels insignificant next to the injustice Nasubi experienced. Nihilism has already set in at this point, mixed with a sense of dread akin to witnessing Nigel Farage enter I’m a Celebrity, Get Me Out of Here! Only here, Ant and Dec aren’t available to ease the pain.

Little White Lies is committed to championing great movies and the talented people who make them.

By becoming a member you can support our independent journalism and receive exclusive essays, prints, film recommendations and more.






ANTICIPATION.
Who isn’t curious to see The Truman Show played out in reality? 4

ENJOYMENT.
Strangely, relentless bullying isn’t my cup of tea. 3

IN RETROSPECT.
Doesn’t offer much other than a sinking feeling. 3




Directed by
Clair Titley

Starring
N/A

The post The Contestant review – discomforting and totally immersive appeared first on Little White Lies.

]]>
Film
At the Dream Emulator Film Club, the boundaries between video games and cinema no longer exist https://lwlies.com/articles/dream-emulator-film-club/ Thu, 13 Jun 2024 09:00:25 +0000 https://lwlies.com/?post_type=article&p=36262 Meeting monthly at Dalston's Rio Cinema, this new project shows experimental visual art that defies classical categorisation.

The post At the Dream Emulator Film Club, the boundaries between video games and cinema no longer exist appeared first on Little White Lies.

]]>

During the inaugural Dream Emulator Film Club, I repeatedly found myself asking “Where am I?” Literally speaking, I was sitting in the basement screen beneath Dalston’s Rio Cinema, but it felt as if I was lost in a virtual wasteland. Screening – in the words of organiser Rosa PMS – “esoteric video games” Dream Emulator Film Club is a mind-bending night of psychedelic oddities where the lines between animation, film, gaming, and more are demolished.

This is no Woodstock tie-dyed hangout. Dream Emulator is closer to having a lucid bad trip, endlessly fascinating but requiring stamina. After the event, I emailed Rosa, desperate to know how to classify the footage she screened. “I’m not sure how I’d classify it if I’m being honest”, she replied, “a gameplay experience or showreel might make the most sense.” Her response echoed my own uncertainty. The term genre-defying gets thrown about a lot, but the two games/films on show here certainly fit the bill.

LSD: Dream Emulator was the main event, so much so that the club is named after it. Conceived by Japanese artist Osamu Sato for the PlayStation, this game (in the loosest sense) sees the player walk through liminal spaces inspired by the dream diary of an employee at Asmik Ace, publisher of the game.

During the screening, a selection of clips showed players weaving through worlds braided together by bitmapped textures, psychotropic colours, and triggers activating randomised teleportation. Featuring polygonal designs, fragmentary spaces, and uncanny abominations, such as a giant, green baby’s head, LSD: Dream Emulator feels more like a haunted bowling alley animation than a video game. At times, it felt as if the pixelated acres on-screen bled into reality.

LSD: Dream Emulator is a tough act to follow, but 2:22AM is a fitting companion piece. Developed by Alice Lai, 2:22AM has the player stumble through creepy backrooms doused in VHS-style grain. This makes for a viewing experience more chilling than the dizzying LSD: Dream Emulator, helped by sinister phrases, such as “nothing ends”, bookending some segments. It is essentially Inland Empire meets Slenderman – an unnerving mix – while LSD: Dream Emulator is an experience which transcends eeriness.

There are echoes of expanded cinema in both games; a movement which utilised film as art as part of the American underground cinema scene in the ‘60s. The galactic structures in Jordan Belson’s Allures and Samadhi, for example, envelop viewers in psychedelic environments much like LSD: Dream Emulator. Meanwhile, Storm de Hirsch’s Peyote Queen, a frenetic assemblage of kaleidoscopic images, echoes the hyperlinking energy and surreal imagery in both games shown at the club. Both films and games riff off of staccato rhythms, much like Beat poets of yesteryear, while the countercultural “happenings” put on by The Velvet Underground and acid proponent Ken Kesey embraced multimedia just like the film club.

Yet the heady mix of mandalas and mescalin in expanded cinema doesn’t capture the unhinged eccentricity of the Dream Emulator Club. Even the label of cinema feels like a dilution. Attempting to plug the square peg of Dream Emulator into the round hole of film, or any singular artform, proves to be a fruitless endeavour. These films/games are on another level, far-flung from the previously poor track record of video games on the big screen.

Translating joysticks into jump cuts has resulted in infamously disappointing outcomes in mainstream cinema. Throughout the ‘90s and 2000s, the likes of Paul W.S. Anderson and Uwe Boll churned out schlocky, low-effort game-to-film adaptations. Seemingly ignorant to the potential of games as an art form, Hollywood waved through games from arcade machines to cinema screens with little thought on if, why or how they should be made as movies. The insertion of random clips from the House of the Dead games into Boll’s film adaptation is just one of many clumsy combinations attempting to fuse games with films.

Although adaptations like Sonic the Hedgehog and Pokémon: Detective Pikachu have recently upped the grade-point average of video game films to a C, it is profitable popular IP which motivates new adaptations rather than an interest in gaming as art and how it might intersect with film. The potential of gaming has been wasted on the big screen, compacted into presentable offerings of mainstream entertainment to sustain false hierarchies of quality between media forms.

This explains my disorientation at Dream Emulator, an event which breaks the mould by, finally, experimenting with film and gaming as equals. Yes, the screening was visually perplexing, but its form was even more so, circumventing mainstream cinema exhibitionism by offering a psychedelic event intent on breaking boundaries between art forms and beyond. In her email, Rosa notes, “how intertwined these partially beautiful experiences are with queer and trans game developers”. The worlds of LSD: Dream Emulator and 2:22AM are often overwhelming, but they also shimmer, shifting between plains of rainbow iridescence, similar to Kenneth Anger’s homoerotically charged film Fireworks. These worlds are fluid and unrestricted by partitions, speaking to queer and trans experiences through experimentation with form. Both the virtual worlds and the club exhibiting them are safe spaces, celebrating the work of queer and trans people, like Alice Lai, whilst toppling unnecessary hierarchies between media. Defiantly not mere cineplex amusement, Dream Emulator offers something different for people who have been labelled as such.

A completely unique event, Dream Emulator Film Club stands at the precipice of a change in film, gaming, animation, and beyond, taking the video game adaptation into the realms of experimental cinema, and potentially doing away with media forms entirely. With VR technology steadily improving, who knows what this event could be like in the future? Just turn on, tune in, and drop out.

Dream Emulator Film Club convenes monthly at the Rio Cinema in London. 

The post At the Dream Emulator Film Club, the boundaries between video games and cinema no longer exist appeared first on Little White Lies.

]]>
Film